Cultural Studies
M. Mehrban; E. Shahghasemi
Abstract
The world is experiencing a change at a rapid space with ever-increasing innovation and development in information and communications technologies. In fact, the modern world is controlled by the media, and many human relationships are driven by new technologies, especially social media which is growing ...
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The world is experiencing a change at a rapid space with ever-increasing innovation and development in information and communications technologies. In fact, the modern world is controlled by the media, and many human relationships are driven by new technologies, especially social media which is growing and spreading at lightning speed. This type of media, including Instagram has incurring more negative impact on children and adolescents. Therefore, it is important to pay more attention to media literacy, which is considered in this research. It should be noted that media literacy does not occur spontaneously but is possible through an appropriate educational system. As such, there is a need to present a coherent and purposeful model in the media space surrounded by all kinds of celebrities and all kinds of content on the Instagram. This research method is qualitative-exploratory in nature. With the help of experts, the researchers intend to provide a media literacy model for teenage girls addicted to the Instagram. The Delphi method was used while the study population was selected from experts and professors in the field of communication and media literacy. Finally, the desired model of media literacy was organized around five areas of cognitive, technological, educational, research and policy making.
masoud Kowsari; Ehsan Shaghasemi
Abstract
For a long time communication theorists have criticized public media for being unilateral. What they prescript is to transform pattern of communication into bilateral one; in other words, to make media interactional. Telephone is the first fully interactional, however, there was a long road to the contemporary ...
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For a long time communication theorists have criticized public media for being unilateral. What they prescript is to transform pattern of communication into bilateral one; in other words, to make media interactional. Telephone is the first fully interactional, however, there was a long road to the contemporary communication and information media which are highly interactional. Nevertheless, not all the modern media are equally interactional. Therefore, it is necessary to evaluate levels of interactionability in modern media and strength them. As other concepts in communication, interaction has different definitions, implying various aspects of the audience-media relation. And this feature of multi-dimensionality is to be considered. Quistis (2002) suggests a model in which all the technical, social, and comprehensive aspects of interaction are inherent. In other words, not only the technical aspect of media, but also audience’s perception plays a key role in the model. Visual-computer games are good instance of interactionability in modern media. However, not all games are equally interactional. Analyzing a well-known computer game “Call of Duty”, this article attempts to study different levels of interactionability. The main question is: how can one offer a pragmatic definition of three dimensions of interactionability to study computer games; and how this features are in Call of Duty applied?
Theory and Criticism
E. Shaghasemi
Abstract
The rise of the Korean music group, BTS, has been nothing short of phenomenal, captivating global audiences with their unique blend of pop, hip-hop, and rhythm and blues (R&B). Since they have been able to effectively employ elements from religion, their success extends beyond mere musical prowess, ...
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The rise of the Korean music group, BTS, has been nothing short of phenomenal, captivating global audiences with their unique blend of pop, hip-hop, and rhythm and blues (R&B). Since they have been able to effectively employ elements from religion, their success extends beyond mere musical prowess, transcending cultural and linguistic barriers. Their influence not only redefines the music industry but also serves as a fascinating study in cultural exchange and the evolving landscape of international entertainment industry. The present study is a data-mining exploration into BTS’s phenomenal success in creating a huge fan base in Iran. This study, however, shows that BTS’s influence in Iran is in decline as in three consecutive years leading to 2024 the tweets Iranians published on BTS declined from 39237 to 23697, to 9215. We should note, nevertheless, that based on our data, the hard core of BTS in Iran has remained intact and it seems that a group of highly loyal Iranian female teenagers try to keep BTS alive in Iran.